Original size 1140x1600

Thunderstorm | Props

PROTECT STATUS: not protected
Longread translated automatically

A prop that the main character frequently uses: a map keeper

Criteria the item should have met:

  1. It should be comfortable to hold in one hand, suitable for viewing and editing paper maps on the go.
  2. The maps can be in various formats; the item must support this capability without creasing or crumpling them.
  3. The item should also accommodate writing implements—in my case, ink with a reed pen and charcoal—as well as a small piece of cloth for wiping notes.
  4. It must be portable.
  5. Storage must be secure so that the maps do not get damaged.

SKETCH STAGE RECONSTRUCTION: In my search, I identified three types of objects: those similar to a tube, folding ones, folders, and those similar to books.

After many iterations of initial sketches, I arrived at a notebook-like form, after which I moved on to developing the mockup.

Sketches

During the sketching phase, I considered what specific writing implements would suit the character, and how the structure needed to be built to ensure it held together without falling apart. At this point, I realized that the inkwell should be integrated into the body so the stopper could be easily removed with one hand, that the wooden case and cards needed to be separate, and that the case itself should be secured with a latch so it wouldn’t open at an inconvenient moment.

Modeling

During the 3D modeling process, I realized that the wooden cases would not be able to unfold 360 degrees as I had planned, but this does not affect the criteria I established above, so I did not try to change the construction.

Materials and Rendering

I selected materials that would be easily sourced in a medieval setting: leather, wood, metal, and cork. For the main character, functionality is more important than the object’s appearance, so the materials are left unpainted.

Sketches were done on paper, modeling was executed in Blender, texturing in Adobe Substance Painter, and rendering in Unreal Engine.

Thunderstorm | Props
Project created at 29.10.2026
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