Concept
Print featuring a 3D render of a golem miniature, created in Unreal Engine using PBR materials. The project’s concept is to translate a digital collectible figure from the screen onto fabric, preserving the sense of a real, physical object—the texture of stone, the weight of the form, and the way light interacts with the materials. The t-shirt becomes a display case for the miniature, and the print itself serves as a way to present the 3D character outside of the screen.
speakers


Characteristics
T-shirt color: white and black. The image background is transparent, so the areas around the figure are replaced by the color of the fabric itself: on the white t-shirt, the print looks like a studio product shot, and on the black one, it looks like a miniature in a dark display case.
Suggested size range: S, M, L, XL. The composition has been checked in both the smallest (S) and largest (XL) sizes of the range.


Selected Technology: DTG Printing (Direct-to-Garment). The image is a PBR render featuring soft tonal gradients and detailed texture; therefore, DTG is better suited than DTF. For a black T-shirt, the fabric is pre-treated before printing; this step is not required for a white one.
Image Size: 26,4 × 22 cm (for size L).
Placement: Center front of the T-shirt; the top edge of the image is 10 cm below the collar.




