Original size 2480x3500

Kirikara ton-ton-ton

PROTECT STATUS: not protected
Longread translated automatically
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A board game based on the Japanese folktale, «The Crane Feathers.»

The malevolent merchant Gonta arrived for the ordered fabric ahead of schedule, and Jurushka had not yet finished the work. Delay the uninvited guest by opening false doors.

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The house has eight rooms—one with a crane, and the rest are empty.

How to play: The game continues until the crane flies away.

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The drum with compartments rotates when the button is pressed

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Players take turns drawing a card with a button-press number, then open the door.

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1/4
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If there is a crane behind the door, the player loses, and Zhurushka flies away.

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Original size 3500x2480
Kirikara ton-ton-ton
Project created at 19.11.2025
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