Stop!
⊹ ˚ ₊ ✦ ₊ ˚ ⊹
Sometimes, even the most mundane tasks drain all your energy: washing a mug, carrying a notebook, mopping the floor.
Every movement brings you closer to burnout, and sometimes stopping to take a breath is more important than rushing ✧
⊹ ˚₊ Overload ₊˚ ⊹
While the heroine is moving or firing, a dark vignette constricts the field of view—from full screen to a tiny circle around her. After a half-second pause, the world slowly expands back.
✦ Movement and shots narrow the view
✦ Along with the vignette, a mist of bubbles appears
✦ A pause—the only remedy: the view expands, the mist dissipates
⋆。˚
Take your time
˚。⋆ ⋆。˚
♡ ⋆。˚ Meditation ˚。⋆ ♡
If nothing is done for 30 seconds, the heroine begins to recover: +1 life every 5 seconds. Speed is not rewarded—the ability to pause is. ♡ ♡ ♡ ♡ ♡
❀ ₊˚ Assignments ˚₊ ❀
Small tasks that are difficult to accomplish. No saving the world—just picking things up, carrying them, and putting them back.
☑ Cup — to the sink
☑ Notebook — to the teacher’s desk
☑ Wiping two dirt spots with the mop
☑ Returning the mop to its place
✶ ₊˚ Enemies ˚₊ ✶
Ghosts of exhaustion keep the protagonist at a distance and drain her strength.
✦ Static — Do not move, yet cannot be ignored.
✦ Creeping — Medusa. She patrols when the protagonist is near.
19 Enemies on level ⊹ 5 Hearts ⊹ 100 Seconds until enemy respawn
⟡ Controls ⟡
W A S D Move
LMB Shoot in cursor direction
E Pick up, drop, open door
⊹ ✧ Visual ✧ ⊹
⊹ ˚ ₊ ✧
Surrounding the heroine and the enemies is a fine, light outline, ensuring they are not lost in the haze. The edge of the vignette wavers, as if the darkness were breathing.
♪ ⋆。˚ Sound ˚。⋆ ♪
♪ ⋆。˚
A short, looping background ambient track with a smooth crossfade—no abrupt cuts. The pitch of each sound gently shifts, to prevent monotony.
⋆。˚ ✦ Play ✦ ˚。⋆




