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Hello! This is a portfolio of characters, worlds and the process behind them. I made it for people who want a picture or a story that nobody else has.

Why me?

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I’m

Ekaterina Neaterova 23 y/o 2D artist & animator

What you get when we work together

1. I treat every character as a person with a story, not just a picture. 2. I follow the brief. I’ve built art within the rules of brand contests and a game project, so your requirements stay in focus. 3. I bring fresh ideas when you need them. I design worlds, characters and settings from scratch, from a princess fighter to a mermaid clan.

What I Do?

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How I Do My Work?

Here is the process behind three projects, step by step.

A 2D fighting game Princesss

PrincessS is a fighting game in which you, playing as a princess, must rescue the prince from other princesses, in the literal sense of the words. Insult, cast spells, build relationships with the prince — do everything to make him yours and ONLY yours!

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Task

The brief was to design a video game with some unique/innovative mechanic.

Idea

I wanted to create a 2D fighting game about princesses who would fight for the prince. The unique mechanic is the ability to apply a debuff to the opponent before the battle through verbal sparring or insulting the rival.
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Process

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Character development

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I drew examples of backgrounds and a scene featuring the princesses and the game interface.

I also made a few short animations of combat techniques.

Final

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The Jomsy VTube model

Task

Create a promotional video for a streamer.

Idea

I decided to start by creating a vtube model that embodies the aesthetics of modern fashion and chess in its design. Then I created the rig for the models and the interface for the streams.
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Другие проекты c тегом деловая презентация
Medina Atabaeva. Interior design from concept to drawings
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Medina Atabaeva. Interior design from concept to drawings
Медина Атабаева Ильдаровна
Interior and spatial designer, 4th year at HSE Art and Design School. Three projects that go from concept to drawings: an educational interior for a school of the future, a two-storey showroom for the furniture brand SUPAFORM with a full AutoCAD album, and a showroom for the jewelry brand DETALI with custom furniture. I see a space as a sequence of scenes and take the idea down to layouts, materials and details. Open to a position in an architecture or interior bureau and to separate commissions.
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