Original size 2480x3500

Коллекционная игрушка The Hush

PROTECT STATUS: not protected

In my third year, I focused on creating concept art for characters and locations. During the development process, the project evolved, becoming a narrative about a metropolis under a dome, where levitation and distortions of the world were caused by the influence of solar radiation.

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Original size 4832x2324

3rd Year Project: «Ephemer»

Concept art series for the «Ephemer» project, 3rd Year

A girl, raised deep underground, races to the surface in search of a better life, only to find the aftermath of a global catastrophe and a mysterious, scarred stranger who promises to cure her severe photophobia in exchange for completing a few simple errands.

This is the logline for my thesis project—«The Hush».The protagonist embodies courage, determination, and the yearning for freedom. However, after achieving her dream—breaking the surface—she is left alone in a dangerous and unfamiliar world, completely unprepared for the life it holds.

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Original size 3840x2160

As one of the directions for developing the game, our team has decided to focus on creating collectible figures based on the game’s themes. We aim to translate the game’s characters into a physical form while preserving their recognizable appearance, characteristic details, and individual personality. We are paying particular attention to the main heroine, whose design reflects her origin, personality traits, and living conditions in a post-apocalyptic world. We plan to adapt the developed 3D models for printing and subsequent mass production of physical figures.

Character

Original size 800x450

I am developing a 3D figure of the game’s main character—a heroine who grew up in an underground city and is facing the dangers of the surface for the first time.Her appearance blends elements of post-apocalyptic aesthetics with practical, survival-oriented clothing. Loose trousers, high boots, fabric wraps, and protective gloves ensure freedom of movement. A gas mask shields her from the dangerous environment and solar radiation. In her hands, she holds an axe, which serves as a means of self-defense.

Principle of Series Development and Color Scheme

Original size 1920x1080

The core of the collection will be one base model of the main character, presented in three variations distinguished by costume color. These color variations are necessitated by the need for costume diversity, both for the gaming community and within the existing narrative.

Original size 2228x1003

Each variation will reflect the heroine’s adaptability to specific conditions within the game world and her affiliation with a particular faction.The first variation depicts the Theonomous, where muted colors allow her to blend with the environment, ensuring camouflage. The third variation signifies allegiance to the Technocrats and is used to designate specialized, advanced gear.While maintaining the main character’s recognizable silhouette and defining characteristics, the collection can expand through the introduction of new outfits that reflect different stages of gameplay and unexplored biomes.

Finished Model Dimensions:

Height: 20 cm
Width: 10.1 cm
Length: 10.1 cm

Original size 1919x733

The 3D model is a standalone, cohesive object that does not require additional fastening, assembly, or connection with other parts.

Коллекционная игрушка The Hush
Project created at 19.10.2026
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