Wait!
⊹ ˚ ₊ ✦ ₊ ˚ ⊹
Sometimes, even the most mundane tasks drain all your energy: clearing a cup, taking a notebook, wiping the floor.
Every movement pushes you toward overload, and pausing to take a breath is sometimes more important than running ✧
⊹ ˚₊ Overload ₊˚ ⊹

While the protagonist is walking or firing, a dark vignette narrows the field of view—from the entire screen to a tiny circle around her. After a half-second pause, the world slowly expands back.
✦ Movement and shots narrow the view
✦ Along with the vignette, a haze of bubbles appears
✦ A pause is the only cure: the view expands, the haze dissipates
⋆。˚
Take your time
˚。⋆ ⋆。˚
♡ ⋆。˚ Meditation ˚。⋆ ♡
If nothing happens for 30 seconds, the heroine begins to recover: +1 life every 5 seconds. Speed is not rewarded—the ability to pause is. ♡ ♡ ♡ ♡ ♡
⟡ Controls ⟡
W A S D Move
LMB Shoot toward cursor
E Pick up, drop, open door
⊹ ✧ My Contribution✧ ⊹
❀ ₊˚ Programming ˚₊ ❀
In this project, I served as the programmer. In addition to the movement described above, I also programmed a task system. These are small quests that must be completed in sequence.
Small tasks that are difficult to accomplish.
☑ Put the cup in the sink
☑ Place the notebook on the teacher’s desk
☑ Wipe up two dirt spots with a mop
☑ Put the mop back in its place


✶ ₊˚ Adversaries ˚₊ ✶
Furthermore, I programmed the enemy behavior. They attack, wait for a period, attack again, regenerate after death, and move.
The ghosts of fatigue hold the heroine at bay and drain her strength.
✦ Stationary — They don’t move, but you can’t ignore them.
✦ Crawling — The jellyfish patrols when the heroine is nearby.
19 Enemies on level ⊹ 5 Hearts ⊹ 100 Seconds until enemy respawn
⊹ ✧ Visual ✧ ⊹
I also served as an artist. I rendered all the environmental elements: walls, tables, chairs, set pieces, and much more.


⋆。˚ ✦ Play ✦ ˚。⋆




