
ABOUT ME

I’m a VFX Artist & 3D Generalist specializing in visual effects, procedural workflows, simulations, and cinematic production.My work combines artistic creativity with technical problem-solving. I create procedural assets and simulations in Houdini, develop 3D content, and work with Unreal Engine, compositing, and camera tracking. I also work across the full character and prop creation pipeline, from concept to final rendering.
MY SKILLS
01 / VFX & SIMULATIONVisual Effects, Procedural Simulations, Houdini FX
02 / PROCEDURAL 3DProcedural Modeling, Asset Generation, 3D Production
03 / CINEMATICS & COMPOSITINGUnreal Engine, Cinematics, Compositing, Camera Tracking
04 / CHARACTER & CONCEPT ARTCharacter & Prop Creation, Rigging, Texturing, Concept Design
SOFTWARE & TOOLS
01 / VFX & PROCEDURAL

Houdini Procedural modeling, simulations, visual effects, and asset generation.
Unreal Engine Real-time VFX, Niagara, Blueprints, environment creation, and cinematics.
02 / 3D & DESIGN

Autodesk Maya 3D modeling, retopology, UV unwrapping, rigging, and animation.
Blender 3D modeling, asset creation, animation, and rendering.
ZBrush Digital sculpting, character creation, and high-poly detailing.
Substance 3D Painter PBR texturing, material creation, and surface detailing.
Adobe Photoshop Concept art, digital painting, and image editing.
03 / COMPOSITING & POST-PRODUCTION

Nuke Node-based compositing, CGI integration, and VFX.
3DEqualizer Camera tracking, matchmoving, and camera reconstruction.
DaVinci Resolve Video editing, color grading, and final post-production.
Adobe After Effects Compositing, motion graphics, and visual effects.
WHY YOU SHOULD WORK WITH ME
I combine artistic vision with technical expertise to create visual effects, procedural systems, and cinematic scenes. My understanding of the full CG/VFX pipeline allows me to solve complex challenges efficiently and transform creative ideas into visually compelling results.
VFX PROJECTS
THE CHALLENGE

How can organic simulations capture the movement of an alien creature while preserving a 2D animated aesthetic?
Inspired by Scavengers Reign, I created a sequence in which an alien creature draws a grieving man into its body.The main focus was on Vellum simulations for the creature’s deforming body, the character’s clothing, and hair.
✦ The Result
A multi-shot sequence combining organic deformation, cloth and hair simulations with a stylized 2D-inspired visual look.

THE CHALLENGE
How can rigid body dynamics create a convincing wall destruction effect?
Inspired by Fantastic Beasts and Where to Find Them, I developed an RBD destruction simulation and combined it with particle effects to enhance the impact and motion.
✦ The Result

A dynamic destruction sequence combining rigid body simulation, procedural geometry fracturing, and particle effects.

THE CHALLENGE
How can procedural grooming capture the natural texture and distinctive character of an animal’s fur?
The main goal was to create a detailed hyena groom, exploring fur direction, length, density, and distribution.



